![]() Instructions are hard because you can always write more to clarify things, but in doing so you risk boring the reader into skimming or further confusing them with redundant repetition of what already failed to communicate what was intended. Obv I've done a bad job as people still have issues, but I don't know where to improve it. Something I'm trying to work out - and anyone step in if they have it figured - is how to properly communicate the installation of mods. I was unable to resist the compulsion to add things to it last time I was working on it, so there'll be new content as well, but pretty minor.įor people who've 99%'d the token collection, which of your unfound tokens do you believe are inaccessible? I have been accused of rendering some ungettable through my slapdashery and would like to rectify this, but it's been a while and I don't remember where I was with doing this.ĭid you ever get either of your problems fixed? As someone said, I intend to do some bugfixes and release them soon. Tl dr Here's the download link for v1.6a, it might have bugs.Been a while since I posted here. To them I'd like to say that I appreciate that you do that, but I'd also appreciate if you could hold off for maybe a week this time. I know there are people who grab the latest version and upload to whatever porn game sites, as I see it appear different places not long after I post new versions. I won't post the link to the main post until after I've completed my testing (and feel free to pm or post about anything you find) and made whatever necessary updates so that it's non-alpha. The content is final, but you may receive the occasional error message. I'd rather just release it now with the caveat that it is an 'alpha'. However, I've run out of time to do that, and will not be able to work on the game for a week or so. There are also a few new elements in the game that require some amount of concern for 'game balance' that I wanted to play around with. Because I revised so many things in the backend of the game, I wanted to play through it from scratch and look at everything so as to be certain I didn't introduce any significant bugs. Will release it hopefully this weekend (pretty sure I said this last weekend too), hope it will benefit all those who attempt to mod it. ![]() I tried to organize things a lot, compress a lot of 'function passages' into widgets (a feature I only recently learned of). I should mention though that the last version of IC is a mess in Twine (probably looks like an atrocious spiderweb of carnage) and the one I am dragging my feet on releasing - 1.6 - cuts down a lot of that mess. Absolute great game if you're into the 'rapey' ones, which I am. Great scenes, a wide variety of choices, the seemingly dozens of endings, and changing scenarios give what appears at first to be a well-made porn game damn near hours and hours of replayability. I'm also willing to make custom logos, favicons and title screens for such projects, to distinguish them and help reduce confusion. Incubus City is, without a doubt, the most polished HTML game I've ever seen. I of course encourage anyone to do whatever the hell they want to my game and will put their mods at the top of this thread. (I refrain from letting on that I am working on a porn game because I don't know what their policy is on such degenerate filth.) You get answers pretty quickly and they are often quite thorough. ![]() I find the best way to get Twine questions answered is on the official Q&A forum or on the Twine reddit.
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